Adventures on Dungeon Planet: A Science Fantasy Supplement by Johnstone Metzger

By Johnstone Metzger

Adventures on Dungeon Planet is a technological know-how myth complement for the award-winning role-playing online game Dungeon World.

This ebook contains:

  • Four new personality periods: the Earthling, the Engine of Destruction, the Mutant, and the Technician. *Three new notebook races: extraterrestrial beings, androids, and white apes.
  • Four new compendium periods: the Alien, the Scientist, the Sniper, and the Visitor.
  • Futuristic devices, exact gear, and robots.
  • New principles for spaceships.
  • New technological know-how delusion risks and instance fronts that use them.
  • Procedures for growing alien planets and cultures.
  • More than 30 new technological know-how fable monsters.
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    Extra resources for Adventures on Dungeon Planet: A Science Fantasy Supplement for Dungeon World

    Example text

    Cyborg If you’re an android, you get either of the other racial moves. If you’re not, you get the android move. Either way, you can also remove your machines from your body (they have 1 weight when removed). Electromagnetic Detection When you wave your instruments around, roll+INT. •On a 10+, you know if there are any machines in sight or hidden nearby, and where they are. •On a 7-9, you can detect the presence of machines and their general direction, but not pinpoint their numbers or location exactly.

    Burnout When you run an operation, on a 10+, you have the option of choosing from the 7-9 list. If you do, you may choose one of these effects as well:  The operation’s effects are doubled.  The operation’s targets are doubled. Cyborg If you’re an android, you get either of the other racial moves. If you’re not, you get the android move. Either way, you can also remove your machines from your body (they have 1 weight when removed). Electromagnetic Detection When you wave your instruments around, roll+INT.

    Amphibious You function just as well underwater as you do on land. If you’re making a move against a land lubber in the water, take +1. Expanded Senses You have additional senses or extendable sense organs (antennae, eyestalks, sonar, etc) that allow you to see in the dark, around corners, sense vibrations through the earth, and have a greater range of hearing, smell, and taste. Extra Limbs You have additional, prehensile limbs (arms, hair, tail, etc) which allow you to duel wield weapons (roll damage twice and discard the lower result).

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