Pathfinder Roleplaying Game: Ultimate Combat by Jason Bulmahn

By Jason Bulmahn

Grab the initiative and chop your foes to items with this fascinating new advisor to the paintings of martial strive against within the Pathfinder Roleplaying online game, appropriate for avid gamers and video game Masters alike! This complete hardcover reference unearths the martial secrets and techniques of the Pathfinder ideas like by no means earlier than! hundreds new methods and methods for combat-oriented personality periods positioned a pointy area in your guns and a yes step on your strategies, starting from new barbarian rage powers, new cavalier orders, hundreds new rogue skills, and greater than 60 new archetypes for almost each Pathfinder personality classification, together with spellcasters like wizards and clerics. final wrestle additionally introduces 3 new sessions (the ninja, samurai, and gunslinger) besides a whole lot new armor and guns, an entire therapy of firearms, an enormous array of martial arts, completing strikes, automobile wrestle, duels, and new combat-oriented spells for each spellcasting type within the video game. additionally, new participant personality ideas resembling gladiator, armor grasp, titanic video game hunter, and gunmage, plus automobile strive against ideas, siege guns, duels, Asian guns, not obligatory wrestle ideas, and new combat-oriented feats.

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Engines of Babylon: a Handbook for Vehicles and System Ships by Kevin Crawford

By Kevin Crawford

The chilly Stars watch for Your Tread

Engines of Babylon delivers all of the instruments you want to upload customized autos and low-tech procedure ships to the unfastened Stars with no quantity online game method. even if as trophies of impressive adventuring wealth or as savage harbingers of a antagonistic energy, you'll locate every thing from gravitic backyard skiffs to major conflict tanks inside of those pages and the tips you wish for development method ships for these campaigns set in a closer future.

Not simply that, yet inside of you'll discover a strong trove of valuable treasures to present the interest of reckless freebooters, and a range of maltech horrors to whet the remorseless appetites of any villain important of the name!

Inside this 42-page number of tech, you'll find....

* principles for developing customized autos, with 15 instance cars on your use.
* ideas for low-tech method ships for near-future sci-fi campaigns.
* Fifteen instance process ships for simple creation into your game.
* Twenty important treasures of area to gift the avaricious interest of your fearless explorers.
* 8 abhorrent miscreations of forbidden maltech, applied sciences devised for hideous ends to fulfill the mad objectives in their creators.

Grab Engines of Babylon and plunder the useless previous on your gaming this day!

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Initiates of the Art (Mage: The Ascension) by Lindsay Woodcock, Lynn Davis

By Lindsay Woodcock, Lynn Davis

A brand new international Awaits

All round, a brand new international blossoms. One second, you had a dreary way of life. the following, you stumbled on the beauty of a universe formed at your whim. be cautious, although: with fabulous energy comes incalculable chance. The Traditions, the Technocracy, even vampires, ghosts and werewolves all need a piece of you. If you're going to outlive and discover ways to use your strength, you'd greater pay attention up. Time for the demanding street, apprentice.

The Magicks in You

Now you could adventure play as a newly woke up mage at the street to energy. The pitfalls are many, however the rewards of enlightenment are countless. With the recent features and rotes during this booklet, you could transcend your previous mortal existence to turn into whatever new. find out how the several magickal teams educate their apprentices, and the way to run a chronicle beginning at the start of all of it.

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Delta Green: Targets of Opportunity: A Call of Cthulhu by Kenneth Hite, Greg Stolze, Adam Scott Glancy, Dennis

By Kenneth Hite, Greg Stolze, Adam Scott Glancy, Dennis Detwiller, Warren Banks, Shane Ivey

The apocalypse is the following. the boys and girls of Delta eco-friendly pursued alien threats and supernatural horrors world wide. they suspect they're saving the area from terrible evil. yet are they only saving it for whatever worse?

The ambitions of chance complement provides for your DG roleplaying crusade a conglomeration of evils, lots of them whispered in tricks and rumors because the earliest days of Delta Green.

Black Cod Island: An inhuman risk rises from the frigid waters of southern Alaska. 300 years in the past the Haida Indians fought to stamp it out. They failed. Can Delta eco-friendly fare any better?

M-EPIC: A top-secret Canadian organization with a national constitution. Few of its participants be aware of its lengthy historical past of utilizing supernatural tips on how to conflict the supernatural itself. Even fewer understand the negative consequences.

Disciples of the Worm: Humanity has continually sought to defeat loss of life. For a few, it's an all-consuming obsession. For Delta eco-friendly, a loathsome 25-year-old case calls for a solution to a very important query: while immortality is handy, precisely what fee is simply too high?

The Demonte Clan: typhoon Katrina was once some of the most devastating storms ever to strike the U.S.. For its sufferers, Katrina used to be an unspeakable tragedy. For Delta eco-friendly, Katrina was once an opportunity to strike at a long-festering horror. the objective is an previous and influential kinfolk whose individuals are whatever except human, who see New Orleans' plight as a chance in their personal -- and who've develop into particularly expert at destroying simply human enemies.

The Cult of Transcendence: for hundreds of years, a cult of Nyarlathotep has conspired to alter the realm from backstage, spreading its impact into the halls of energy. this present day its targets are extra refined and sinister than ever, guessed basically vaguely even through its so much dependable adherents. it can be the deadliest danger Delta eco-friendly has ever faced.

Plus a wealth of instruments so as to add intensity and horror on your Delta eco-friendly video games: wrestle strategies, rigidity problems, heritage techniques, DNA research, and information for operating the sport.

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Don't Lose Your Mind: Making the Most of Madness in the Mad by Benjamin Baugh

By Benjamin Baugh

A pair of presidency brokers stalk a runaway lady armed basically with a teddy undergo. they're by no means heard from back. A psychopathic hero wields each blade that ever murdered, carving off items of his character on the way to chase away the Nightmares. A temptress lures the harsh and vile to attack her—only to seize them in a jail outfitted from her personal ribcage. Trailing ash and burning footprints with each step, a guy cursed with Orpheus’ reward delves deeper into Hell on a daily basis on a quest to discover the final lacking puzzle-piece had to rebuild his overdue female friend from the smash she has become…

This is the tale of the wakeful. From the depths in their negative and planned insanity, they face Nightmares either unusual and dire, continuously realizing they're just a couple of moments clear of turning into what they fight.

From writer Benjamin Baugh (Monsters & different infantile issues) comes Don’t Lose Your brain, a Don’t relaxation Your Head complement that explores the darkest depths of insanity in your video game. inside of you’ll locate twenty-six detailed insanity abilities that push the limits of mind's eye. each one offers approach to its personal targeted Nightmare, able to darken each player’s door. And on the wealthy, nougaty middle of this tome you’ll discover a toolbox of recent concepts and views for supercharging madness at your desk, and profiting from insanity within the Mad City.

Contains mature subject material. no longer prompt for the abnormally sane.

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Pathfinder Player Companion: Humans of Golarion by Paizo Publishing

By Paizo Publishing

People advisor the future of the Pathfinder global as adventurers, politicians, criminals, and kings. Now, for the 1st time, the Pathfinder participant better half delves into the background, tradition, and goals of Golarion's people, from the near-extinct Azlanti and the decadent Taldans to the proud, primitive Kellids and Mwangi. New human-focused personality qualities and principles for near-human gillmen and half-breeds around out this definitive consultant. every one quantity of the Pathfinder significant other comprises numerous player-focused articles exploring the volume's subject, in addition to brief articles with cutting edge new principles for social, magic, non secular, and combat-focused characters.

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Island of Fire Mountain: DW2: A Dungeon World Adventure by Johnstone Metzger

By Johnstone Metzger

Island of fireside Mountain is an introductory event module for the Dungeon global delusion role-playing game.

A small island within the South Seas. A lone citadel tormented by cannibal hordes and a race of monsters. a boat, wrecked at the rocks of the some distance shore, lacking all its group and passengers. An historical urban that stands in ruins, guarded by means of the very components themselves, and rumoured to be jam-packed with ghosts. All this and extra lie anticipating a band of intrepid adventurers. Will they create peace and prosperity to the island, or only go away the complete global in ruins within the try? Come ashore, and discover for yourself!

Inside this experience module you are going to find:

  • A whole island, with quite a few warring factions and a ruined city.
  • New monsters, characters, and magical goods to vex or relief the PCs.
  • Customized beginning systems and recommendation approximately asking the gamers questions that give a contribution to the atmosphere, whereas conserving the island a mysterious position for them to explore.
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    Primal Power (Dungeons & Dragons 4th Ed: Supplement) by Rob Heinsoo, Mike Mearls, Robert J. Schwalb, Logan Bonner

    By Rob Heinsoo, Mike Mearls, Robert J. Schwalb, Logan Bonner

    Take a stroll at the wild aspect!

    This must-have e-book is the newest in a line of player-friendly online game supplementations providing countless numbers of latest innovations for D&D® characters, particularly concentrating on heroes who draw energy from the spirits that shield and maintain the area. It offers new archetypal builds for barbarians, druids, shamans, and wardens, together with new personality powers, feats, paragon paths, and epic destinies.

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    Book of Mirrors: Mage Storytellers Handbook (Mage: The by Ethan Skemp, Richard Dansky, Phil Brucato, Deena McKinney,

    By Ethan Skemp, Richard Dansky, Phil Brucato, Deena McKinney, Kathleen Ryan, Brian Cambell

    "Wow! Cool Game" Mage: The Ascension happens in an epic global loaded with hazards, intrigues and contradictions, a global the place not anything is ever what it kind of feels to be. in the unique realm of the woke up, wizards plot, demons upward push and truth itself shudders in discomfort and rapture. "Now How Do I Run It?" fascinating because it might be, Mage deals the would-be Storyteller a number of demanding situations. thankfully, assistance is now handy. This crucial but casual tome contains Storytelling suggestion, a developer's F.A.Q., secrets and techniques of the Ascension warfare, and plenty of different enlightening sweets, like... A step by step chronicle background; A cotnprehensive index to Mage books, ideas and magicks; structures and recommendations for animals, shapeshifting, trade settings and extra.

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