Book of Mirrors: Mage Storytellers Handbook (Mage: The by Ethan Skemp, Richard Dansky, Phil Brucato, Deena McKinney,

By Ethan Skemp, Richard Dansky, Phil Brucato, Deena McKinney, Kathleen Ryan, Brian Cambell

"Wow! Cool Game" Mage: The Ascension happens in an epic global loaded with hazards, intrigues and contradictions, a global the place not anything is ever what it kind of feels to be. in the unique realm of the woke up, wizards plot, demons upward push and truth itself shudders in discomfort and rapture. "Now How Do I Run It?" fascinating because it might be, Mage deals the would-be Storyteller a number of demanding situations. thankfully, assistance is now handy. This crucial but casual tome contains Storytelling suggestion, a developer's F.A.Q., secrets and techniques of the Ascension warfare, and plenty of different enlightening sweets, like... A step by step chronicle background; A cotnprehensive index to Mage books, ideas and magicks; structures and recommendations for animals, shapeshifting, trade settings and extra.

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Extra resources for Book of Mirrors: Mage Storytellers Handbook (Mage: The Ascension)

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00 MAURICE, braised in wine, with mushrooms . . . . 00 MAURICE chops, roasted with new potatoes . . . . 00 Soup of the Day: Cream of MAURICE . . 50 Bowl He and the Chef had words, and before he knew it, he was chucked in the cooking pot with a dozen giant lobsters madly thrashing and clawing. In the hot painful darkness something happened to him. When the Chef’s Recipe for Disaster was complete, Maurice’s next conscious moment was the white-out blindness as the silver cover was removed, revealing Maurice the Lobster Monster to the table of hungry Nightmares.

That’s what you’re supposed to do with it. Because the harder you hit with Madness, the more things are going to spin into chaos. In many games, this kind of balls-out powertripping is going to break the fun, but Don’t Rest Your Head can take that shot like a heavyweight, because the more you push your Madness to kick ass, the more it’s going to shoot nitro into the story’s engine. The harder you lay it down with Madness, the more it’s going to fuck up everything for everyone around you and wreck your life faster than a cheatin’ man from a country song.

Night after night, it named things in an old, forgotten language. You’d look at something, and it would speak that thing’s name to you. Every night, you’d learn the word for ‘chair,’ or ‘policeman,’ or ‘dog,’ or ‘lover’. The vocabulary lesson continued, and soon you knew the moon-words for things before the moon spoke them to you. Slowly, you figured out if you spoke them the right way and really meant what you said, then so long as your voice rang out, things would do what you told them. Telling your broke-down car to start up anyway was easy enough, but the farther you strayed from natural behavior, the harder it got.

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