Island of Fire Mountain: DW2: A Dungeon World Adventure by Johnstone Metzger

By Johnstone Metzger

Island of fireside Mountain is an introductory event module for the Dungeon global delusion role-playing game.

A small island within the South Seas. A lone citadel tormented by cannibal hordes and a race of monsters. a boat, wrecked at the rocks of the some distance shore, lacking all its group and passengers. An historical urban that stands in ruins, guarded by means of the very components themselves, and rumoured to be jam-packed with ghosts. All this and extra lie anticipating a band of intrepid adventurers. Will they create peace and prosperity to the island, or only go away the complete global in ruins within the try? Come ashore, and discover for yourself!

Inside this experience module you are going to find:

  • A whole island, with quite a few warring factions and a ruined city.
  • New monsters, characters, and magical goods to vex or relief the PCs.
  • Customized beginning systems and recommendation approximately asking the gamers questions that give a contribution to the atmosphere, whereas conserving the island a mysterious position for them to explore.
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    Primal Power (Dungeons & Dragons 4th Ed: Supplement) by Rob Heinsoo, Mike Mearls, Robert J. Schwalb, Logan Bonner

    By Rob Heinsoo, Mike Mearls, Robert J. Schwalb, Logan Bonner

    Take a stroll at the wild aspect!

    This must-have e-book is the newest in a line of player-friendly online game supplementations providing countless numbers of latest innovations for D&D® characters, particularly concentrating on heroes who draw energy from the spirits that shield and maintain the area. It offers new archetypal builds for barbarians, druids, shamans, and wardens, together with new personality powers, feats, paragon paths, and epic destinies.

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    Book of Mirrors: Mage Storytellers Handbook (Mage: The by Ethan Skemp, Richard Dansky, Phil Brucato, Deena McKinney,

    By Ethan Skemp, Richard Dansky, Phil Brucato, Deena McKinney, Kathleen Ryan, Brian Cambell

    "Wow! Cool Game" Mage: The Ascension happens in an epic global loaded with hazards, intrigues and contradictions, a global the place not anything is ever what it kind of feels to be. in the unique realm of the woke up, wizards plot, demons upward push and truth itself shudders in discomfort and rapture. "Now How Do I Run It?" fascinating because it might be, Mage deals the would-be Storyteller a number of demanding situations. thankfully, assistance is now handy. This crucial but casual tome contains Storytelling suggestion, a developer's F.A.Q., secrets and techniques of the Ascension warfare, and plenty of different enlightening sweets, like... A step by step chronicle background; A cotnprehensive index to Mage books, ideas and magicks; structures and recommendations for animals, shapeshifting, trade settings and extra.

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    Injecting the Weird by Monte Cook

    By Monte Cook

    The bizarre and the fantastic for Numenera

    The key to a superb Numenera crusade is to fill it packed with great, spectacular, bizarre rules. And this product is filled with simply such issues. within, you'll discover a dialogue of the bizarre, in addition to actually 1000s of rules to pick (or randomly generate) the bizarre features of historic areas, groups, NPCs, creatures, barren region destinations, and goods. As an advantage, you'll discover a new bizarre descriptor and new bizarre foci in order that the participant characters may also take part at the weirdness.

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    Pathfinder Player Companion: Dragon Empires Primer by Colin McComb, Tim Hitchcock

    By Colin McComb, Tim Hitchcock

    Input the paranormal land of Tian Xia - the Dragon Empires - a brand new realm for gamers to discover. Player-friendly descriptions of greater than two-dozen international locations, new qualities for every, info on 5 new personality races (the birdlike tengu, the shapechanging foxlike kitsune, the shadow-wreathed wayang, the reptilian nagaji, and the spirit-bound samsaran), notes on neighborhood religions, new Asia-inspired archetypes, feats and martial arts types, magic goods, spells, and a approach to trace honor and dishonor supply various intriguing personality recommendations. each one bimonthly Pathfinder spouse comprises a number of player-focused articles exploring the volume's subject in addition to brief articles with cutting edge new ideas for social, magic, spiritual, and combat-focused characters, in addition to qualities to higher anchor the participant to the crusade.

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    Wraith: The Oblivion (2nd Edition) by Sam Chupp, Richard Dansky, Jennifer Harshorn

    By Sam Chupp, Richard Dansky, Jennifer Harshorn

    The Storytelling online game of ardour and Horror: moment Edition
    This isn't Heaven. This isn't Hell. This isn't something you have got imagined. demise wasn't the tip. dying wasn't the reply. demise used to be simply the beginning.

    So What Do You Do?
    Do you hearken to the voice inside of your head telling you to only permit pass? Or do you continue to struggle, nonetheless love, nonetheless suppose the fervour that won't allow you to relaxation? Oblivion's the simple approach out. existence after dying is difficult. opt for. you could have an eternity to weigh the implications. 'Wraith: The Oblivion': It's now not approximately demise. It's approximately what comes after.

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    Rolemaster Fantasy Roleplaying; Fire and Ice: The Elemental by Robert J. Defendi, Lyn Mortenson

    By Robert J. Defendi, Lyn Mortenson

    Rolemaster myth Roleplaying is a truly versatile and complete RPG-system from Iron Crown organizations: http://ironcrown.com
    This torrent comprises Spell legislations; hearth and Ice: Elemental better half Addendum
    From the web site, concerning the unique publication that this can be an addendum to:

    “The six Champions stood in a circle, one from every one point. They stood quietly, their heads hung low. Slowly, they started to chant. The phrases all started gentle, yet inbuilt strength and depth. each one Champion started to glow just a little as they packed with strength. the weather swelled and rushed to fill them. They vibrated because the chant rose better nonetheless. eventually, their heads rose as one. Their eyes burned, likely fed on by way of the elements.”
    The most well-liked and coolest Rolemaster fable position taking part in complement to hit the streets in years. New spells, new professions, new education applications, and new monsters will upload spice and tool to any crusade video game. precise merchandise production ideas upload a flavorful twist. yet watch out the corruption of such strength. discover what your characters can do once they command the weather.

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    Faulkner: Masks & Metaphors by Lothar Honnighausen

    By Lothar Honnighausen

    That Faulkner used to be a “liar” not only in his writing but in addition in his lifestyles has afflicted many critics. they've got defined his a number of “false stories,” relatively these approximately army honors he truly by no means earned and warfare wounds he by no means sustained, with psychopathological imposture-theories. the downside of this procedure is that it reduces and oversimplifies the advanced mental and aesthetic phenomenon of Faulkner’s role-playing.

    Instead, this serious examine through the most acclaimed foreign Faulkner students takes its cue from Nietzsche’s idea of “truth as a cellular military of metaphors” and from Ricoeur’s dynamic view of metaphor and treats the donning of mask no longer as an ontological factor yet as an issue of discourse.

    Honnighausen examines Faulkner’s interviews and pictures for the fictions they perpetuate. Such Faulknerian role-playing he translates as a method of organizing event and relates it to the crafting of the artist’s a number of personae in his works.

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    Isle of the Mighty (Changeling: The Dreaming) by Jennifer Hartshorn, Deena McKinney, Beth Fischi, Wayne

    By Jennifer Hartshorn, Deena McKinney, Beth Fischi, Wayne Peacock

    The traditional World
    At final, become aware of the land of old magic - Britannia! here's a position steeped in historical magick and legends of faerie. Hidden powers, a few older than the land itself, exist along humankind and feature mysterious arcane agendas. underneath the very nostril of mortal society, age-old battles are waged around the country for regulate of key areas of strength. because the go back of the sidhe, the fires of conflict have burned like by no means prior to as either changelings and mages get entangled within the fight for Britannia's might.

    Hidden Alliances
    This long-awaited Changeling: The Dreaming complement presents important details at the changelings and mages of serious Britain. you're ultimately in a position to discover the place of origin of fae legends and realize the truths in the back of British covens and chantries. Isle of the amazing exposes the very important hyperlink among mages and changelings and explains how they've been certain because the starting of time.

    Highlights:
    A whole global of Darkness sourcebook for nice Britain, together with: England, Wales and Scotland. a brand new kith, the Gillhe Dhu, sometimes called "the greenmen," the protectors of the forests. Explores the politics and heritage of the fae and mages of serious Britain, from the traditional arrival of the Wieck and the Tuatha de Danaan to the trendy day.

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    Adventures on Dungeon Planet: A Science Fantasy Supplement by Johnstone Metzger

    By Johnstone Metzger

    Adventures on Dungeon Planet is a technological know-how myth complement for the award-winning role-playing online game Dungeon World.

    This ebook contains:

  • Four new personality periods: the Earthling, the Engine of Destruction, the Mutant, and the Technician. *Three new notebook races: extraterrestrial beings, androids, and white apes.
  • Four new compendium periods: the Alien, the Scientist, the Sniper, and the Visitor.
  • Futuristic devices, exact gear, and robots.
  • New principles for spaceships.
  • New technological know-how delusion risks and instance fronts that use them.
  • Procedures for growing alien planets and cultures.
  • More than 30 new technological know-how fable monsters.
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