By Susan Tyler Hitchcock
This package deal info all of Southern Rhovanion.
Southern MIRKWOOD contains:
- four significant layouts together with DOL GULDUR
- A 16" x 20" full-color insert, facet no 1 depicts settings from THE LORD OF THE jewelry, facet #2 maps out WOODMENTOWN, the HILL OF SORCERY, and a HOUSE-LORD settlement
From the Undeeps to the outdated woodland highway, around the conflict undeniable known as DAGORLAD, Southern Mirkwood is a land cursed via the Necromancer of DOL GULDUR.
INTRODUCTION TO SOUTHERN RHOVANION
Long in the past the area of Southern Rhovanion earned the typical identify of South Wilderland. For regardless of a variety of settlements of fellows through the years, Nature has consistently reigned perfect during this area of woodland and plains. All who input Southern Rhovanion, no matter if to trip or to stay out their lives, needs to prepared themselves for daily encounters with the whims and forces of Nature. each civilization that has made its domestic the following - no matter if the primitive Beijabar, the savage Orcs of Dol Guldur, or the stately Northmen lower than Vidugavia - all have needed to locate how you can make their rugged methods of lifestyles reply to the higher forces of Nature.
Growing issues have specific value during this quarter ruled by means of the wooded area as soon as referred to as Greenwood the nice. In each nook of the wooded realm Nature is grasp, and to dwell right here very easily one needs to tips on how to establish and assemble the worthwhile crops transforming into wild and unfastened and, simply as vital, to spot, steer clear of, and use while useful the powerful toxic vegetation Nature strews simply as generously in one's pathway throughout the wooded area and the plains.
There as soon as used to be an afternoon while the woodland bloomed attractive and prairie vegetation sweetly scented The Plains of Talath Harroch. There as soon as used to be an afternoon whilst the Fives sang to the seasons, and while Nature appeared calm and forgiving in her means. yet these days are long past - perhaps now not eternally, yet during this yr of T.A. 1640 few population of Southern Rhovanion anticipate existence to develop into any easier.
During those years of restoration after the good Plague, which hit Southern Rhovanion simply as not easy because it hit Gondor, humans were thrown again upon the severe assets of the wildlife. the elements has became harsher during the last few a long time, and with the Plague has come disease from many instructions. Vestiges of the Plague upward push back one of the voters of Southern Rhovanion; maybe as a result of the a number of refugees who come the following from different components to stay or die, based upon what destiny holds in shop for them. The Plague struck humankind extra violently than it struck Nature, and people who reside in Southern Rhovanion at the moment are greater than ever on the mercy in their environment.
No one travels or lives within the sector with no falling less than the shadow of Dol Guldur. whereas basically the wisest have any suggestion of why this mountain sheds any such ghastly spell, each is familiar with that from it emanates the stench of evil and the shadow of loss of life. such a lot hardships that befall one in Southern Rhovanion will be traced again in a single approach or different to the impression of that accursed craggy peak.
Yet conflicts have arisen that it sounds as if don't have anything to do with the Evil of that mountain. Southern Rhovanion, virtually due to its pastoral heritage, has turn into the warring flooring of forces past its bounds. the nice Kings of Gondor - of their quest for empire and the subjugation of the Easterling tribes -- have introduced consistent clash and bloodshed to a land which was little greater than a hall for wandering people. Few nice wars originate in the minds and hearts of Southern Rhovanians, yet many ensue upon their hills and plains, forcing them to soak up fingers to guard and protect no matter what houses and assets stay between them. it is a kingdom less than siege - no longer amidst conflict this day, yet constantly lower than the omnipresent possibility that battle or pestilence, drought or deluge, may possibly wipe out every thing the following day.