By Ruth Sochard
DAGORLAD information the east marshes and the shadowy haunts of the sorceress, Miruimor. event at the plains earlier than the Gates of Mordor, the place roaming Orcs strike terror between unwary travelers.
South of the Wilderland and north of Mordor lies a greatly various panorama stretching from the scarps and cliffs of the western Emyn Muil in the course of the swamps and marshes of Nindalf to the naked undeniable often called the Dagorlad (S. "Battle Plain"). as soon as those lands have been friendly sufficient, within the manner of untamed locations, even though they have been by no means a lot favourite by way of settlers. The wetlands have been full of all demeanour of waterfowl and alive with the songs of frogs and blackbirds. The region's waters gleamed with fish, and deer grazed the marsh grasses, afflicted purely through the searching expeditions of the scattered tribes of Marshmen. those people have been mostly left on my own and neglected via the wars and battles which raged approximately them, for his or her watery lands have constantly been too tricky for a military to pass with any velocity, and treacherous certainly for these now not born of the marshes.
Instead, tourists have regularly passed by approach of the huge simple sooner than the darkish gateway into Mordor. This expanse was lined with wild grains and different grasses which fast sprang as much as cover the continues to be of the nice warfare fought the following on the finish of the second one Age. Grouse pecked and nested there, and wild livestock grazed. even though unsettled via males, those lands have been peaceable and fruitful till a number of hundred years in the past, while the Shadow started to descend upon them as soon as more.
Read Online or Download Dagorlad and the Dead Marshes (MERP ICE #8020) PDF
Best role-playing games books
Pathfinder Chronicles: Dragons Revisited
The nice dragons of Golarion dominate the hidden mountain valleys of the realm and stand with serpentine grace on the middle of the world's such a lot mysterious and powerful legendry. just like the best-selling vintage Monsters Revisited, Dragons Revisited takes a deeper examine the 10 canonical fable dragons (red, blue, eco-friendly, black, white, gold, silver, bronze, brass, and copper), detailing the heritage, lore, ecological behavior, and schemes of every draconic breed.
Hengeyokai: Shapeshifters of the East (Werewolf: The Apocalypse)
On Hemmed-in flooring, hotel to Stratagem. ..
The Wheel of a long time turns gradually to the age of blood and hearth, the age that the Westerners name the Apocalypse. The ghostly roars of battles but to come back resound within the Yang geographical regions, and the cries of untamed devils echo among mountaintops. And the beast-changers, the moon's teenagers -- the hengeyokai -- listen all of them. The tigers watch the sunlight descend; the goblin spiders move slowly within the shadows; the foxes whistle to each other; the dragons less than the mountains wake. The time of serious conflict is here.
On determined flooring, Fight!
Hengeyokai: Shapeshifters of the East information the werecreatures of Asia, their sorcery and strategies, and their blood enemies. What's extra, there's info at the spirit global of the East, in addition to surroundings details at the heart nation and the Beast Courts. ultimately, the elusive werefoxes -- the Kitsune -- seem in all of the element of a altering Breed publication right. forget about this knowledge at your individual risk.
Hengeyokai: Shapeshifters of the East includes:
-details at the many altering Breeds of the East, together with Hakken Garou, Tengu and Zhong Lung
-Full info at the Kitsune; a complete altering Breed ebook incorporated within
-Specific cosmology at the Asian spirit worlds, new presents, rites and powers, antagonists and more
Compiled over a long time from thousands of interviews and study initiatives, this publication is a heritage of the roleplaying video game undefined, and types the main whole checklist of the entire video games, businesses and gifted members that experience propelled roleplaying video games to the place they're at the present time. instead of being an easy, linear historical past, this booklet takes a distinct point of view at the roleplaying undefined.
The 9th global Bestiary is lavishly illustrated and wildly ingenious, that includes greater than one hundred thirty creatures and characters. supplying GM suggestion on utilizing pre-made creatures in addition to developing your personal, this assortment additionally comprises plenty of extra information about the 9th World’s advanced far-future, publish apocalyptic ecology.
- Pathfinder Chronicles: NPC Guide (Pathfinder Chronicles Supplement)
- Pathfinder Adventure Path: Shattered Star Part 4 - Beyond the Doomsday Door
- Delta Green: Countdown: A Call of Cthulhu Sourcebook of Modern Horror and Conspiracy
- Pathfinder Chronicles Adventure: The Pact Stone Pyramid (J Series Adventure)
- Book of Chantries (Mage: The Ascension)
Extra resources for Dagorlad and the Dead Marshes (MERP ICE #8020)
Guard post. This commands the stairways up and down to the other levels Two humans stand guard during the day, two Orcs at night 16. 17. 18. Kitchen. Three fireplaces, work tables, pots, pans, cabinets filled with utensils, etc. Pantry. Shelves around the wall are filled with food and nearby stands a trap door with a pulley and hoist over it to bring up supplies from the lower level store room. Dish room/scullery. Shelves around walls hold both china and earthenware dishes An open doorway leads to (20).
Morvagor's room. A bed, washstand, and a locked chest The lock is very hard ( 20) to pick In the chest is 103 gp, 2 mirenna in a little jar, a gold ring set with an amethyst worth 150 gp, and an amulet carved of carnelian (opaque rosy pink) set in silver that he keeps because it looks valuable It is shaped like a bald human head with closed eyes and a thoughtful expression on its face The amulet is really a + 3 Channeling spell adder device which also gives the wearer a + 10 bonus for RRs vs Channeling spell attacks Cwathvoron's room.
The patrol Orcs adjust their shifts according to the time of year to fit in with the shifts of Men. 42 CLEANSING THURINGWATHOST (A HIGH LEVEL ADVENTURE) Setting: The fortress proper. Requirements: An experienced party (7-10th level) including spell users. 33 Aids: Again, Camlan the Healer might be of help. Also remember that the unwilling guests of Miruimor, (Sirrin, Camallin, and Carangil) are all likely to help player characters in return for assistance in escaping. A strong player character party might be willing to do more than simply discover the nature of Thuringwathost; they might also seek to cleanse the fortress by killing or incapacitating its masters.