GameMastery Module: Hangman's Noose by Jason Bulmahn

By Jason Bulmahn

A spiteful ghost haunts an deserted courthouse within the city of Absalom, and at the ten-year anniversary of a grave injustice it seeks its revenge. Hangman's Noose is an city event for low-level characters, suitable with the world's preferred delusion roleplaying online game, and a part of the GameMastery Module line. GameMastery Modules additionally contain 4 pre-made characters so avid gamers can bounce correct into the motion and full-color maps and handouts to reinforce play.

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Extra resources for GameMastery Module: Hangman's Noose

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Beldrin’s Tower: Legend claims that before his death, Beldrin placed three objects of power in his stronghold, one sequestered in each of his three towers: a candelabra, a horn, and a broken shield. Two of the three towers fell into the surf below the cliffside decades ago: one is sunk in a deep rift a few hundred feet off the coast and the other is submerged right against the base of the cliff and is revealed every night of the full moon at low tide. The third tower still stands on Beldrin’s Bluff, cracked and broken but unbowed.

Dozens of the brightest and bravest adventurers of Absalom have met their end on this fool’s quest, and yet module u2 every year others prove eager to waste their lives on it. The Drownyard: The noble families who moved high up the cliffs to bathe in the splendor of Beldrin’s Bluff built this impressive school where their children could be educated by some of Absalom’s most noted sages. The Tri-Towers Yard quickly became known as one of the most impressive preparatory schools for young aristocrats and the scions of wealthy families.

During Combat Gutdragging lurchers employ their entrails to full effect, choking foes on their putrid intestines while ordering corpse puppets to hold them down or pummel them to death. 30 module u2 Gutdragging Lurcher through closed teeth even) and pour down the victim’s throat to choke her to death. Anyone grappled by the lurcher must make a DC 14 Fortitude save or take 1d6 points of nonlethal damage. If reduced to below 0 hp, the victim begins to suffocate until the lurcher releases her or she perishes, choking on foulness.

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