Immortal Eyes: The Toybox (Changeling: The Dreaming) by Keith Herber, Sam Chupp

By Keith Herber, Sam Chupp

The Shining City!

Welcome to San Francisco, web site of the resurgence of fae in the world. This urban is likely to be an important to the fae, for the Glamour is extra strong right here than anyplace in the world. No different urban comprises extra freeholds and magical websites than the Shining City.

The Elusive Eyes...

The first a part of the Immortal Eyes trilogy. The Toybox, choices up the place "Toys can be Toys" left off. The Immortal Eyes chronicle combines a trilogy of novels with a chain of video game sourcebooks. this primary chronicle for Changeling: The Dreaming blends wealthy backgrounds and settings with the lavish characterization and tightly woven plots that in simple terms fiction provides. In so doing, the Immortal Eyes chronicle will immerse gamers and readers alike within the mystical global of the Dreaming.

Immortal Eyes: The Toybox features:

a glance into the freehold and lives of a number of the fae population of San Francisco in addition to a whole background and evaluate of the bay area.
3 mini-stories designed to mesh with the Immortal Eyes chronicle.
info at the Immortal Eyes chronicle, permitting you to play out the tale because it is within the novels, or continue in a wholly new path.

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Additional info for Immortal Eyes: The Toybox (Changeling: The Dreaming)

Sample text

00 MAURICE, braised in wine, with mushrooms . . . . 00 MAURICE chops, roasted with new potatoes . . . . 00 Soup of the Day: Cream of MAURICE . . 50 Bowl He and the Chef had words, and before he knew it, he was chucked in the cooking pot with a dozen giant lobsters madly thrashing and clawing. In the hot painful darkness something happened to him. When the Chef’s Recipe for Disaster was complete, Maurice’s next conscious moment was the white-out blindness as the silver cover was removed, revealing Maurice the Lobster Monster to the table of hungry Nightmares.

That’s what you’re supposed to do with it. Because the harder you hit with Madness, the more things are going to spin into chaos. In many games, this kind of balls-out powertripping is going to break the fun, but Don’t Rest Your Head can take that shot like a heavyweight, because the more you push your Madness to kick ass, the more it’s going to shoot nitro into the story’s engine. The harder you lay it down with Madness, the more it’s going to fuck up everything for everyone around you and wreck your life faster than a cheatin’ man from a country song.

Night after night, it named things in an old, forgotten language. You’d look at something, and it would speak that thing’s name to you. Every night, you’d learn the word for ‘chair,’ or ‘policeman,’ or ‘dog,’ or ‘lover’. The vocabulary lesson continued, and soon you knew the moon-words for things before the moon spoke them to you. Slowly, you figured out if you spoke them the right way and really meant what you said, then so long as your voice rang out, things would do what you told them. Telling your broke-down car to start up anyway was easy enough, but the farther you strayed from natural behavior, the harder it got.

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