Island of Fire Mountain: DW2: A Dungeon World Adventure by Johnstone Metzger

By Johnstone Metzger

Island of fireside Mountain is an introductory event module for the Dungeon global delusion role-playing game.

A small island within the South Seas. A lone citadel tormented by cannibal hordes and a race of monsters. a boat, wrecked at the rocks of the some distance shore, lacking all its group and passengers. An historical urban that stands in ruins, guarded by means of the very components themselves, and rumoured to be jam-packed with ghosts. All this and extra lie anticipating a band of intrepid adventurers. Will they create peace and prosperity to the island, or only go away the complete global in ruins within the try? Come ashore, and discover for yourself!

Inside this experience module you are going to find:

  • A whole island, with quite a few warring factions and a ruined city.
  • New monsters, characters, and magical goods to vex or relief the PCs.
  • Customized beginning systems and recommendation approximately asking the gamers questions that give a contribution to the atmosphere, whereas conserving the island a mysterious position for them to explore.
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    Additional info for Island of Fire Mountain: DW2: A Dungeon World Adventure

    Example text

    If the PCs are interested in the golden key worn by the chieftain, Chu-sal proposes a trade—she will give them the key in exchange for the cyclopeans’ artifact. If they would rather have any of Ta-én’s magical craftings, Chu-sal will steal those instead. Her tribe is not wealthy the way the settlers are, however, and she has little else to offer but her body and her labour. She will trade these, but she is not stupid—she can tell when someone is lying to her. Only those who actually intend to seize this artifact from the cyclopeans for her will be able to strike a deal.

    Nerves are frayed, tempers flare, they have little to do all day but wait in damp caves and worry. Into the City If things get really bad, either the mother of beasts or Sir Fessivan (or both) will lead the shipwreck survivors into Kuna Lii in search of the secret building. They intend to stay there in safety until the violence dies down, but this is also an act of desperation. Inevitably, it leads survivors deeper into the city, where they become victims of the elemental golems or they reach the suicide room.

    The Chaplain The chaplain kills one of the cyclopeans, in order to eat it. In retaliation, the cyclopeans begin attacking the fort at odd intervals. Mandred is loathe to reveal the truth of his actions to anyone, and so no one at the fort understands why the cyclopeans are attacking them. They fear the worst—that wholesale destruction is upon them—and react accordingly. The Marshal Theobald DeCort, tired of going to the islanders and bartering to have his needs met, seizes several native woman and brings them to the fort to act as his slaves.

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