Manual of the Planes (Dungeons & Dragons: Supplement, 4th by James Wyatt, Robert J. Schwalb, Richard Baker, John Rogers

By James Wyatt, Robert J. Schwalb, Richard Baker, John Rogers

If you search to stem this tide of chaos at its resource, stick to my lead--I set out for the feared Abyss at the morrow.
--Lord Amgar the daring, Paladin of Bahamut

The planes have continually been a spot of serious secret and hazard within the Dungeons & Dragons Roleplaying online game, and the recent array of planes debuting in 4th version proceed that grand culture. domestic to gods and devils, demons and genies, fey and titans, those unusual dimensions provide limitless event possibilities for Dungeon Masters and their players.

This invaluable shuttle consultant additionally is useful for avid gamers trying to conflict demons, devils, elementals, and different iconic D&D monsters local to the planes.

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Extra info for Manual of the Planes (Dungeons & Dragons: Supplement, 4th Edition)

Sample text

Some believe ley lines are the threads holding the fabric of the world intact, stitching one plane to the next. Ley lines in the Feywild have counterparts in the mortal realm, places of power that are often the sites of fey crossings. Indeed, following a ley line on either plane is often an excellent way to discover a lost fey crossing. Places where ley lines intersect or terminate are highly magical. A character performing a ritual with the key skill of Arcana or Nature in such a place gains a +2 bonus to any skill check called for in the ritual.

As a result, the Summer Queen’s Court holds sway here. Some find it odd that a warrior has been placed in charge of Astrazalian when a diplomat would seem better suited to the task. Indeed, Lady Shandria obviously chafes at the role. Though this posting seems odd, Shandria rules here because although Astrazalian’s locale in the mortal realm is tranquil, the location it occupies when it returns to the Feywild every fall and winter is hideously dangerous. In the Feywild, Astrazalian is within striking distance of the fomorian borderlands.

Few in either the Feywild or the mortal realm are their match. If the fomorians could set aside their quarrels, they would be a mighty force for conquest. Fortunately, this dreadful prospect is unlikely, since most fomorians loathe others of their kind along with most beings who are not fomorians. Ironically, this flaw is a direct side effect of the fomorians’ powerful arcane abilities. The fell energy these monsters command inflicts endless pain on them and slowly drives them mad. Every fomorian ruler tolerates his or her own immediate clan as members in his or her court—but barely that.

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