Necromantic Lore (Legends & Lairs, d20 System) by Various, Fantasy Flight Games

By Various, Fantasy Flight Games

"Necromantic Lore" is a compendium of bizarre undead so as to add to any function enjoying crusade (although written for d20 games). There aren't any necromantic spells or feats offered for wizards, simply brilliantly conceived undead. one of the monstrosities awarded are the "Atrocity Wight ... a wicked jigsaw puzzle pieced jointly out of dozens of hunanoid corpses," the "Bloodpool ... created whilst innocents are killed en masse and their blood is permitted acquire and merge. ... A bloodpool in its typical shape resembles a roiling pool of brilliant red liquid, and will be fallacious for a brand new form of ooze or slime." There are "Dream Phantoms," the souls of these who died of their sleep and now hang-out the residing, and "Eternal Confessors," undead clerics wearing at the paintings in their god even after dying -- test turning a type of! "Forever Jacks" are thieves who cheated loss of life and now are approximately most unlikely to break (CR 12!).

The time period of venery for a bunch of crows is "a murder" -- a homicide of crows. "Necromantic Lore" provides us the "Horrid Murder," a flock of crows possessed via a malignant undead intelligence. ponder Alfred Hitchcock's "Birds" coming at a celebration. give some thought to a celebration terrified of each chicken demand worry that it's a "Horrid Murder" of crows coming to get them!

Does the party's wizard imagine he can deal with planar creatures? enable him face a "Necromental" -- an undead elemental -- and watch him run! Malevolent whirlpools, big apparitions within the sky and troops of wind-swept zombies are sufficient to make all however the hardest events tremble.

Want whatever smaller to horrify your avid gamers? attempt unleashing the "Pale Masker," an undead face-hugger that varieties a symbiotic bond with its sufferer, or the "Shadow Parasite," which merges with its sufferers shadow.

Not the entire beasties in "Necromantic Lore" are malevolent. The "Guiding Spirit" protects its household from past the grave. What may perhaps ensue if a cleric made up our minds to rid the area of undead makes a decision celebration member's ghostly grandpa has acquired to be destroyed? What may still a celebration do? aid wreck an undead factor or struggle a cleric to guard their ghostly friend?

"Necromantic Lore" is stuffed with awesome undead monsters to unharness on a celebration or positioned to plague a position with which the celebration is universal. this can be a welcome boost to any DM's library. 5 stars!

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Extra resources for Necromantic Lore (Legends & Lairs, d20 System)

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Yet occasionally, one may wait in a grove of trees or in tall grass in order to ambush a chosen target. Engulf (Ex): As part of its movement, a horrid murder may fly into an area occupied by another Huge or smaller creature. When the horrid murder does so, it engulfs the creature and subjects the creature to the swarm of sharp beaks and razor-like talons of the crows that compose the horrid murder. The engulfed creature is subjected to 4d10+10 points of piercing damage. The engulfed opponent may attempt an attack of opportunity with a –4 penalty on the attack roll.

Doing so causes the sunkiller 10 points of damage, which cannot be healed until the following day. For the next 24 hours, the region is blanketed in natural darkness (dim lighting) after which time the cloud dissipates. Undead within the cloud’s shadow gain a +2 morale bonus to initiative and +2 turn resistance. A cleric or paladin may attempt to scatter the cloud by making a turning attempt as if the cloud were an undead creature with HD equal to the necromental. The cloud does not grant itself turn resistance for this purpose.

Fly 60 ft. (clumsy) AC: 20 (+1 size, +3 Dex, +6 natural), touch 14, flat-footed 17 Attacks: 2 claws +3 melee Damage: Claw 1d2+2 and paralysis Face/Reach: 5ft. /5ft. Special Attacks: Paralyzing touch Special Qualities: Damage reduction 10/+1, statue form, yawning grave Saves: Fort +0, Ref +3, Will +4 Abilities: Str 14, Dex 17, Con —, Int 11, Wis 12, Cha 12 Skills: Move Silently +11, Spot +12, Listen +12, Hide +10 Feats: Alertness Bestiary Fourth, undead under the grave master’s control are strong and resourceful.

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