The Nightmare Switch by Monte Cook

By Monte Cook

Unique to kickstarter backers, this introductory event used to be used at conventions whilst demonstrating the area and video game mechanics.

The land of Seshar is a dry wasteland crisscrossed with synthetic waterways created in days long gone. The village of Redstone lies upon the sort of waterways, flourishing because of its brisk alternate in stone quarried close by and its super able clave of 3 Aeon clergymen. after which, one evening, every little thing replaced.

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Targum Pseudo-Jonathan: Genesis by Michael Maher MSC

By Michael Maher MSC

Incorrectly attributed to Jonathan ben Uzziel, this Targum, a part of the Palestinian Targums, has been name Pseudo-Jonathan to rectify this improper id. Pseudo-Jonathan offers us with a translation of just about each verse of the Pentateuch. specific from different Targums of the Pentateuch in lots of methods, this Targum is additionally greatly a composite paintings, yet one composed with ability and initiative.

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Trail of Cthulhu by Kenneth Hite, Robin D. Laws

By Kenneth Hite, Robin D. Laws

*looks retail

Trail of Cthulhu is a brand new standalone GUMSHOE procedure video game lower than license to Chaosium, set within the Thirties. It helps either Pulp (for Indiana Jones, Robert E. Howard, exciting destinations kinds of video games) and Purist kinds of play(for highbrow horror and cosmic dread). HP Lovecrafts paintings mixed either, occasionally within the similar tale. It contains a new tackle the creatures, cults and gods of the Lovecrafts literature, and addresses their use in gaming. It provides new participant backgrounds, and bulk out the GUMSHOE method to offer extensive aid for sanity, incorporating into the rule of thumb set the desktops wish to discover on the possibility of going mad. path of Cthulhu gained Ennie awards for most sensible principles and most sensible Writing, in addition to receiving an honourable point out for made of the 12 months.

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Delta Green: Eyes Only: A Call of Cthulhu Sourcebook of by John Tynes, Adam Scott Glancy, Dennis Detwiller

By John Tynes, Adam Scott Glancy, Dennis Detwiller

For eighty years Delta eco-friendly has fought to guard humanity by means of unearthing evils older than the area. You violated each legislation to avoid wasting humans who'll by no means understand you exist. You took down enthusiasts who worshipped horror itself. You dug up truths the powers of presidency and magic attempted to conceal.

You're approximately to need you'd left good adequate alone.

Delta eco-friendly: Eyes Only digs deep into the worm-ridden center of contemporary strength. discover its mystery firms, and you'll see why humans kill to maintain those secrets and techniques hidden.

Machinations of the Mi-Go explores the historical past, objectives, and technological know-how of the Fungi from Yuggoth, together with the plot that formed the yank govt for decades.

The big apple occult underground explodes with The Fate, an in-depth examine Stephen Alziz and his servants and enemies, together with new Cthulhu Mythos tomes and a consultant to enjoying characters within the Network.

Project Rainbow brings a staple of conspiracy fiction, the Philadelphia test, seamlessly into the Mythos--stealth expertise meets the Tillinghast Resonator with nightmarish results.

Plus 3 scenarios:

  • A evening on Owlshead Island: Investigators face off opposed to the lethal after-effects of alien activity.
  • Holy War: Delta eco-friendly makes an attempt to solve a perilous occult conspiracy months after 9/11.
  • Artifact Zero: A surprising time-travel situation during which brokers positioned greater than their lives and souls at risk.
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    Revenge of the Giants (Dungeons & Dragons, 4th Edition: by Mike Mearls, David Noonan, Bill Slavicsek

    By Mike Mearls, David Noonan, Bill Slavicsek

    Fee-Fie-Foe-FUN! the 1st 4th editon D&D(R) super-adventure!

    Evil giants search to avenge previous defeats by way of ravaging the civilized lands, and the one factor status of their manner is a popular band of heroes.

    The first 4th version super-adventure, this product is designed to take characters from twelfth to seventeenth point. whole inside itself, this product comprises a hundred and sixty pages of interesting paragon tier experience and a gorgeous 2-sided map that includes key destinations in the event.

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    The Ninth World Bestiary by Bruce R. Cordell, Monte Cook, Shanna Germain

    By Bruce R. Cordell, Monte Cook, Shanna Germain

    The 9th global Bestiary is lavishly illustrated and wildly resourceful, that includes greater than a hundred thirty creatures and characters. supplying GM recommendation on utilizing pre-made creatures in addition to developing your personal, this assortment additionally contains plenty of extra information about the 9th World’s advanced far-future, put up apocalyptic ecology. 9th global parasites, transdimensional creatures, mechanical automatons, and extraterrestrials are only the start within the extraordinary environment of Numenera.

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    Playing at the World by Jon Peterson

    By Jon Peterson

    Book Details:

    ISBN: 0615642047
    EAN: 9780615642048
    ASIN: 0615642047
    Publisher: Unreason Press
    Publication Date: 2012-08-01
    Number of Pages: 720
    Website: Amazon, LibraryThing, Google Books, Goodreads, IAmA

    Synopsis:

    Explore the conceptual origins of wargames and role-playing video games during this unparalleled heritage of simulating the true and the very unlikely. From an unlimited survey of basic resources starting from eighteenth-century strategists to trendy hobbyists, enjoying on the international distills the tale of the way avid gamers first made up our minds fictional battles with forums and cube, and the way they moved from simulating wars to simulating humans. the discovery of role-playing video games serves as a touchstone for exploring the ways in which the literary idea of personality, the entice of wonderful experience and the rules of gaming mixed into the signature cultural innovation of the past due 20th century.

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    The Manual of Exalted Power: Lunars (2nd Edition) by Alan Alexander, Peter Schaefer, Genevieve Cogman, Conrad

    By Alan Alexander, Peter Schaefer, Genevieve Cogman, Conrad Hubbard

    Proficient with strength by way of the Celestial Incarna Luna, the Lunar Exalted have been as soon as the associates of the sunlight Exalted and relied on Stewards of the outdated Realm. Then, after the Lawgivers went mad with strength and their Dragon-Blooded troops rose as much as slay them, the Lunars retreated to the perimeters of production, biding their time and massing their forces to at least one day convey down the hated Realm. With the Solars returning en masse, have the Lunars waited too lengthy to convey down the outdated order and change it, or does the go back in their historic pals sign that the time is eventually handy for vengeance?

    A personality sourcebook for Exalted featuring:

    • info of the Creation-spanning Silver Pact, its pursuits and its factions

    • every thing avid gamers and Storytellers have to generate Lunar Exalted characters, together with their Charms and shapeshifting Knacks

    • principles for the chimerae, mad Lunars whose minds and our bodies were twisted via the Wyld

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    A Guide to the Hidden Wisdom of Kabbalah by Michael Laitman

    By Michael Laitman

    In a time of predicament, we'd like a advisor to assist us calm and stabilize our lives. reason why Kabbalah is being published to thousands at the present time. Kabbalah is a device for improving existence, and A advisor to the Hidden knowledge of Kabbalah teaches how we will be able to use this device. In a swish, easygoing kind, you will examine the fundamentals of Kabbalah, and obtain a lot wanted feedback for using this age-old technology on your way of life.

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    Pathfinder Campaign Setting: Inner Sea Magic by Sean K. Reynolds

    By Sean K. Reynolds

    Magic has suffused the internal Sea zone for hundreds of thousands of years. This Pathfinder sourcebook takes a close examine the paranormal traditions of the interior Sea, together with ideas for magic editions (from hideous fleshwarping rituals to the wild and unpredictable surges of primal magic), examinations of ways magic is taught (be it in faculties, temples, guilds, or mystery societies), and the way the spellcasters of the zone have selected to focus on a variety of sorts of magic. also, this publication provides , new oracle mysteries, 18 new archetypes for spellcasting sessions, a couple of status sessions (the cypher mage and the divine scion), and a big variety of particular, strange, and fascinating new spells for all who could search to grasp the artwork of magic.

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