Pathfinder Campaign Setting: Inner Sea Magic by Sean K. Reynolds

By Sean K. Reynolds

Magic has suffused the internal Sea zone for hundreds of thousands of years. This Pathfinder sourcebook takes a close examine the paranormal traditions of the interior Sea, together with ideas for magic editions (from hideous fleshwarping rituals to the wild and unpredictable surges of primal magic), examinations of ways magic is taught (be it in faculties, temples, guilds, or mystery societies), and the way the spellcasters of the zone have selected to focus on a variety of sorts of magic. also, this publication provides , new oracle mysteries, 18 new archetypes for spellcasting sessions, a couple of status sessions (the cypher mage and the divine scion), and a big variety of particular, strange, and fascinating new spells for all who could search to grasp the artwork of magic.

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Extra info for Pathfinder Campaign Setting: Inner Sea Magic

Sample text

Skills: An oracle with the Outer Rifts mystery adds Fly, Intimidate, Knowledge (arcana), and Survival to her list of class skills. Bonus Spells: endure elements (2nd), resist energy (4th), vermin shape I (6th), confusion (8th), lesser planar binding (10th), planar binding (12th), insanity (14th), greater planar binding (16th), imprisonment (18th). ) Revelations: An oracle with the Outer Rifts mystery can choose from any of the following revelations. Balefire (Su): You call upon the cleansing or searing fires of the Outer Rifts to burn your foes.

A crypt breaker has the following class features. Alkahest Bombs (Su): A crypt breaker’s bombs are specially designed to work best against constructs and corporeal undead—two foes commonly encountered in ancient tombs. Known as alkahest bombs, these bombs deal acid damage instead of fire damage. Alkahest is an alchemical f luid that eats away unliving f lesh and animated constructs, but it doesn’t work as well against other targets. Against constructs and corporeal undead, alkahest bombs deal 1d8 points of damage, plus 1d8 points of damage for every odd-numbered level instead of 1d6.

Known as alkahest bombs, these bombs deal acid damage instead of fire damage. Alkahest is an alchemical f luid that eats away unliving f lesh and animated constructs, but it doesn’t work as well against other targets. Against constructs and corporeal undead, alkahest bombs deal 1d8 points of damage, plus 1d8 points of damage for every odd-numbered level instead of 1d6. Against all other creatures, alkahest bombs deal 1d4 points of damage, plus 1d4 points of force damage for every odd-numbered level.

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