Revenge of the Giants (Dungeons & Dragons, 4th Edition: by Mike Mearls, David Noonan, Bill Slavicsek

By Mike Mearls, David Noonan, Bill Slavicsek

Fee-Fie-Foe-FUN! the 1st 4th editon D&D(R) super-adventure!

Evil giants search to avenge previous defeats by way of ravaging the civilized lands, and the one factor status of their manner is a popular band of heroes.

The first 4th version super-adventure, this product is designed to take characters from twelfth to seventeenth point. whole inside itself, this product comprises a hundred and sixty pages of interesting paragon tier experience and a gorgeous 2-sided map that includes key destinations in the event.

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Additional resources for Revenge of the Giants (Dungeons & Dragons, 4th Edition: Super Adventure)

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A human ill robes and a sih'er cloak. ancient by all appearances. leans henvily all a 8'eol Sfoff. come. cham"iolls: he says In a sfron8 ,·oice. ~ At l/rar moment. everyrhinB illlhe open mall shakes as a nrell/ "oullliinn resoundsfrom somewhere beyond Ihe8are behind you. 'Vifh each IJOwerjul strike, rile old man seems to shudder. WII will hold,"lite old mall says. - DEVELOPMENT The old man is Obanar. the last guardian ofArgent. Irlhowtlwr survived the ballle in the forest. he accompanies Ihe adventurers through the portal and introduces thcm to Oban:lr.

I\rCllIlCl (DC 23). Ollceritrn (DC /8). >ellb the second obstacle in IIt is challcnge. The tomb is larger on Ihe inside Ihan it appeared 10 be from the outside. To O\'crcome Ihis obstacle. > IIlUst carn 2 successes as they allemptlo find the correct 1>:lIh through the maze. A characler can attcmpt to find :l pallern in Ihe arcane construction and magic inherent inlhe place (Arcana). Or a clmmeter call use innate or trained underground trdcking skill 10 lind the correct palh (Dllngconccring). Ifall else fails.

ENTRY CHAMBER This group orc1ementOlls. ,111 eOlrl h elemenlal battlewall and three frostfcll harriers. allempts to keep the ad\'elllurcrs from moving deeper into the vaull. The oollle\\'all rumbles illlo Ihe midSI of the adventurers. making eorthell slrikes and using c'lrIhstorm whenevcr it recharges. The harriers stay dose to keep any ene· mies atlacking the bmtlewOlIi in their frosifleld aura. If the harriers are destro),ed. the oottlewall relreats 10 the next chamber. 2 Fire A"hon FI;lmeshields lA) Level 11 Soldier MedIum elemental humanoid mr".

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