The '80s (Designers & Dragons, Volume 2) by Shannon Appelcline

By Shannon Appelcline

Every little thing YOU’VE desired to learn about THE ORIGINS OF ROLEPLAYING GAMES...

Designers & Dragons: The ’80s is a entire photo of the expansion of the RPG undefined. This moment variation expands the unique unmarried ebook right into a sequence of 4, and we’ve extra over 10,000 new phrases to this quantity on my own. Take an in-depth examine ’80s sort gaming courtesy of businesses like Steve Jackson video games and West finish video games, plus an intro to the small (but mighty!) presses of the last decade. despite your gaming historical past, Shannon Appelcline’s meticulously researched heritage won’t disappoint.

In this quantity, you’ll find:

  • A foreword through Mike Pondsmith, founding father of R. Talsorian & author of Cyberpunk
  • Profiles for twenty-three Eighties gaming businesses together with Steve Jackson video games, Palladium Books, and Mayfair Games
  • The inside of scoop in the back of video games like GURPS, Champions, and Battletech
  • Ten belongings you will possibly not learn about roleplaying within the ’80s
  • An broad bibliography and index
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    Extra info for The '80s (Designers & Dragons, Volume 2)

    Example text

    Though players did have individual characters, combat was tactical and chit-based. The basic and intermediate rules only supported a simple combat scenario. ” Task Force wouldn’t publish a more standard RPG for a few years. In the meantime, things were changing at the company. The Pocket Games line only lasted through 1983, at which time Task Force dropped it because it wasn’t making enough money. The company still continued with board games, but moved them to the larger boxes that they premiered back in 1979.

    Randy Reed, quoted in “Where We’re Going,” The Space Gamer #32 (October 1980) Steve Jackson Games (SJG) was founded in October 1980. The Space Gamer would remain a separate company (under common ownership) until it fully joined Steve Jackson Games in 1982. Part One: The Second Wargaming Wave (1980) 8 Steve Jackson Games: 1980-Present 29 Early Board Games: 1980–1984 Most of Jackson’s work for Metagaming was board game design. Even The Fantasy Trip had started out as a set of tactical combat games.

    The deal would continue through the Part One: The Second Wargaming Wave (1980) 8 Task Force Games: 1978–1996 23 production of Grimtooth’s Traps Ate (1989) and Lejentia Campaign Book One: Skully’s Harbor (1989), after which Flying Buffalo reclaimed their license. In the meantime, Task Force managed to create a line of generic FRP supplements that was all their own. The Central Casting line kicked off with Paul Jaquays’ Central Casting: Heroes of Legend (1988), a book full of random tables that let players generate backgrounds for their characters.

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