The Complete Bard's Handbook - Advanced Dungeons & Dragons by Blake Mobley

By Blake Mobley

Thief, musician, clown, actor, acrobat - only a partial checklist of the various twists at the bard classification to be present in this booklet! Seventeen bard kits, multitudes of skills and powers, new magical goods, new proficiencies, principles for gaining consumers and fans, over a hundred bardic tools, and lots more and plenty extra awaits you inside. the whole Bard's guide supplies every thing you want to create a bard the realm won't ever fail to remember.

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Extra resources for The Complete Bard's Handbook - Advanced Dungeons & Dragons (2nd Edition)

Example text

Families watch because m y juggling, pole vaulting, acrobatics, and tightrope walking amazes them (and occasionally fills them with concern when m y act looks particularly hazardous). The thieves come to study my actions. Many thieves can pole vault, walk tightropes, and perform various feats of acrobatics, but none have m y skill. In a way, it's a form o f research for them. And it is true, though I hate to admit it, that m y talents are occasionally put to less-thanhonorable uses. On one of the last few days of our show, a large part of our troupe often stages some complex burglary.

The Riddlemaster has a +1adjustment to his Armor Class. ), except for resurrection survival. The only die rolls that common sense doesn’t affect are surprise, initial character generation rolls, hit die rolls, resurrection sur- vival, and monster damage rolls. Riddling and Rhyming: By chanting certain riddles and rhymes, a Riddlemaster can influence an audience‘s reactions. This ability functions in all ways as the True Bards influence reactions ability. Special Hindrances: None. Skald I - Specialty: Viking Poet/Warrior.

Notes: Jesters can be a lot of fun if properly played with the right gaming group. However, this character kit can be devastating to an overly serious campaign. It is strongly suggested that both DMs and players discuss the ramifications of the kit and how it will fit into the game if allowed. Jongleur Specialty: Juggler/Acrobat. Qualifications: Jongleurs must have a Dexterity of 14 or more (other ability scores, standard). Gnomes can advance to the 9th level as Jongleurs. Halflings can attain 12th level.

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