Truncheon World: The Truncated Dungeon World by Sage LaTorra, Adam Koebel, Johnstone Metzger

By Sage LaTorra, Adam Koebel, Johnstone Metzger

Truncheon international is a truncated model of the Dungeon international principles, to be referenced through the GM through the video game and through prep. the cloth this is offered in a touch varied order than within the Dungeon global book.

"I received unwell of lugging my hardcover reproduction of Dungeon global round. i presumed it'd be a lot more uncomplicated to simply have the GM part in a booklet and that's it. the entire laptop stuff is at the personality sheets, and that i regularly run ready dungeons (or Dungeon Planet stuff) so i've got monsters in my prep already.

So I made Truncheon global, a [digest-sized] booklet with simply the GM sections and the foundations i would are looking to reference whilst operating the game."

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The GM should listen to everything in the description and ask about anything that stands out. Establish where they’re from, who they are, how they came together, or anything else that seems relevant or interesting. 12. CHOOSE BONDS Once everyone has described their characters you can choose your bonds. You must fill in one bond but it’s in your best interest to fill in more. For each blank, fill in the name of one character. You can use the same character for more than one statement. Take some time to discuss the bonds and let the GM ask questions about them as they come up.

You’ve written down something tied to events happening in the world that you want to find out about—now you get to do just that. 37 38 Fronts and Dangers DANGERS When creating dangers for your front, think about how each one interacts as a facet of the front as a whole. Keep in mind the people, places, and things that might be a part of the threat to the world that the front represents. How does each danger contribute to the front? The easiest place to start is with people and monsters. Cultists, ogre chieftains, demonic overlords, and the like are all excellent dangers.

Appoint a champion. Assault a bastion of civilization. Change direction suddenly. Declare war and act upon that declaration without hesitation or deliberation. Grow in size by breeding or conquest. Embrace internal chaos. Overwhelm a weaker force. Perform a show of dominance. Planar Forces       Choir of Angels (impulse: to pass judgement). Construct of Law (impulse: to eliminate perceived disorder). Demon Prince (impulse: to open the gates of Hell). Elemental Lord (impulse: to tear down creation to its component parts).

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