Werewolf Players Guide (2nd Edition) (Werewolf: The by Ron Spencer, Steve Prescott, Dan Brereton

By Ron Spencer, Steve Prescott, Dan Brereton

Hardcover: 222 pages writer: White Wolf Publishing; 2 variation (February 19, 1998) Language: English ISBN-10: 1565043529 ISBN-13: 978-1565043527 Product Dimensions: 11.1 x 8.6 x 0.8 inches

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Additional resources for Werewolf Players Guide (2nd Edition) (Werewolf: The Apocalypse)

Sample text

System: Typically, the Garou must spend an hour marking her territory. Special messages, such as a greeting to other Garou, can be left with an Intelligence + Primal-Urge roll (difficulty 7). * Much like the Past Life Background, the Ghost Pack can aid the Garou when she is in trouble or needs advice. The Ghost Pack whispers secrets to the Wendigo and often follows her around eyen after the Gift expires. A Buffalo-spirit teaches this Gift. System: The player must spend one Gnosis, one Rage and roll Charisma + Occult (difficulty 7).

This Gift can make an opponent pause before a fight but can rarely stop a heated combat already in progress. A Songbirdspirit teaches this Gift. System: The player rolls Charisma + Performance versus the target's Willpower and spends one Gnosis point. Enchanted targets cannot perform any actions for a number of turns equal to the number of successes rolled. The audience can spend Willpower to overcome the enchanting effects; to act freely, a listener must spend one point for each of the Galliard's successes.

This Gift allows the werewolf to spin a spiritual line, resembling spider silk, behind her as she explores the Umbra. Only the Garou using the Gift can see the trail, thus increasing the Theurge's reputation as master of the spirit world. A Spider-spirit in the physical world. Although only the werewolf using this Gift can see her trail, some Gaffling pests occasionally sever or alter the trail without knowing it. Spirit can be used in conjunction with Spirit Path. • Umbral Sight (Level Three) — Although all Garou can Peek from the Penumbra into the Realm, the Theurge is capable of shifting his sight into the Penumbra from the physical world.

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