Wraith: The Oblivion (2nd Edition) by Sam Chupp, Richard Dansky, Jennifer Harshorn

By Sam Chupp, Richard Dansky, Jennifer Harshorn

The Storytelling online game of ardour and Horror: moment Edition
This isn't Heaven. This isn't Hell. This isn't something you have got imagined. demise wasn't the tip. dying wasn't the reply. demise used to be simply the beginning.

So What Do You Do?
Do you hearken to the voice inside of your head telling you to only permit pass? Or do you continue to struggle, nonetheless love, nonetheless suppose the fervour that won't allow you to relaxation? Oblivion's the simple approach out. existence after dying is difficult. opt for. you could have an eternity to weigh the implications. 'Wraith: The Oblivion': It's now not approximately demise. It's approximately what comes after.

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Additional resources for Wraith: The Oblivion (2nd Edition)

Sample text

Stysia The Eternal Necropolis of Stygia is the collection of all of the dead dreams of empire mankind has ever wrought. As Carthage and Gomorrah fell, their ghostly ruins were gathered and brought to construct Stygia’s courts and towers. When Rome and Byzantium were sacked, their wreckage was salvaged and brought to build Stygia ever higher. Jerusalem and Paris, London and New York, every Imperial City that ever was is echoed in the architecture of the capital of the dead. Built upon the seven hills of the Isle of Sorrows, Stygia the city and Stygia the empire have become synonymous.

Death can’t remove the innate human hunger for material possessions. Just because wraiths can’t touch the objects they once owned doesn’t mean that they no longer want to, nor does it prevent them from attempting to acquire wealth on the other side of the Shroud. Even the dead have a thriving economy, though mutual funds and stock options play no Chapter TWO: Setting 43 part in it. Rather, it is an economy of souls and relics, the two things which can be held in the Underworld. The vast majority of objects in the Underworld are made from souls by one of two processes.

Complicating matters is the fact that many Stygian wraiths date back centuries and have not seen fit to modernize their viewpoints. A discussion of Restless politics can be a lesson in living -or unliving -history. Circles Ctrcks are tightly knit groups of wraiths, bound together socially for mutual protection from slavers and Spectres. The Circle in many ways replaces the family as the hdamental unit of society in the Underworld,standing by its members through triumphsand m o i l . A wraith without a Circle has no one to watch his ghostly back, and will probably not long escape the perils of wraithly existence.

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