By Carsten Damm, James Flowers
[Please word, this PDF can't be opened with the Foxit PDF viewer. I don't comprehend the technical purposes yet that's the way it is. Adobe reader will paintings simply fantastic however]
Before technology, earlier than historical past, an period of magic existed in our world's dim earlier. Magic flowed freely, touching each point of the lives of fellows and ladies of the Namegiver races. It used to be an age of heroes, an age of fantastical deeds and legendary tales. It used to be the Age of Legend. because the point of magic rose, so did the chance, luring Horrors from the depths of astral space-nightmare creatures devouring all existence of their direction. For 4 centuries, complete countries concealed underground because the Horrors devastated their lands, a dismal time that grew to become often called the Scourge. A century in the past, the folks of Barsaive emerged from their sealed kaers and citadels. Trolls, dwarfs, elves, orks, and people stay facet by way of part with unique races: the lizardlike t'skrang, the small, winged windlings, and the earthen obsidimen. Fantastical creatures reside once again within the forests and jungles. Arcane energies provide strength to these prepared to profit the methods of magic. Earthdawn is a fable role-playing online game set in an international of excessive experience, excessive magic, and negative risk. The Earthdawn Gamemaster's advisor offers revised online game mechanics, vast surroundings fabric, guidance for growing campaigns in Barsaive, details on creatures, dragons, Horrors, spirits, magical treasures, and lots more and plenty extra!