Pathfinder Roleplaying Game: Advanced Class Guide by Jason Bulmahn

By Jason Bulmahn

A brand new Breed of Hero

Adventure like by no means sooner than with the Pathfinder Roleplaying online game complex type consultant! discover new heights of heroism with 10 new base periods, every one with 20 degrees of wonderful skills. wonderful powers additionally watch for latest characters, with greater than 100 new archetypes and sophistication recommendations. arrange characters for his or her such a lot mythical experience ever with vast choices of never-before-seen spells, magic goods, and more!

The Pathfinder Roleplaying video game complex category consultant is a must have better half quantity to the Pathfinder Roleplaying video game middle Rulebook. This resourceful tabletop video game builds upon greater than 15 years of process improvement and an open playtest that includes greater than 50,000 avid gamers to create a state-of-the-art RPG event that brings the best-ever best-selling set of delusion principles into the hot millennium.

Pathfinder Roleplaying online game complicated type advisor includes:

Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the crafty investigator, the bold swashbuckler, the bold warpriest, and others.
Variant type skills and thematic archetypes for all 29 base sessions, reminiscent of the counterfeit mage and the mutagenic mauler.
Nearly 100 new feats for characters of all periods, together with kind feats, teamwork feats like Coordinated Shot, and more.
Hundreds of latest spells and magic goods, akin to banquet on worry and skullcrusher gauntlets.
An complete armory of fantastic apparatus, from very important new adventuring equipment to lethal alchemical weapons.
AND a lot, even more!

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Extra info for Pathfinder Roleplaying Game: Advanced Class Guide

Example text

Spirit Magic: A shaman can spontaneously cast a limited number of spells per day beyond those she prepared ahead of time. She has one spell slot per day of each shaman spell level she can cast, not including orisons. She can choose these spells from the list of spells granted by her spirits (see the spirit class feature and the wandering spirit class feature) at the time she casts them. She can enhance these spells using any metamagic feat that she knows, using up a higher-level spell slot as required by the feat and increasing the time to cast the spell (see Spontaneous Casting and Metamagic Feats on page 113 of the Core Rulebook).

In the case ofsaving throws, using inspiration is an immediate action rather than a free action. Trapfinding: An investigator adds i/2 his level to Perception skill checks made to locate traps and to Disable Device checks (minimum i). An investigator can use Disable Device to disarm magical traps. Poison L ore ( Ex): An investigator has a deep understanding and appreciation for poisons. At 2nd level, he cannot accidentally poison himself when applying poison to a weapon. Ifthe investigator spends i minute physically examining the poison, he can attempt a Knowledge (nature) check to identify any natural poison or Knowledge (arcana) check to identify any magical poison (DC = the poison's saving throw DC).

It gains a +2 natural armor bonus to AC. If it already has a natural armor bonus, the bonus increases by 2 instead. Spirit Ability: A shaman who chooses the battle spirit as her spirit or wandering spirit gains the following ability. Battle Spirit (Su): A shaman surrounds herself with the spirit of battle. Allies within 30 feet of the shaman (including the shaman) receive a +i morale bonus on attack rolls and weapon damage rolls. At 8th level and i6th level, these bonuses increase by i. The shaman can use this ability for a number of rounds per day equal to 3 + her Charisma modifier.

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