Complete Mage: A Player's Guide to All Things Arcane by Skip Williams, Ari Marmell

By Skip Williams, Ari Marmell

Complete Mage
A Player’s advisor to All issues Arcane

Skip Williams Penny Williams
Ari Marmell Kolja Raven Liquette

Arcane strength at Your Fingertips

Every sentient creature is born with a few power to paintings magic. although, precise mastery of arcane magic calls for ability, perform, and tool past the achieve of universal folk–specifically, the ability to harness uncooked magic and form it right into a wanted impact. you're between these proficient few who've discovered to channel arcane magic, shaping it to serve your inventive or damaging whims.

This D&D® complement is meant for avid gamers and Dungeon Masters. as well as offering the definitive treatise on arcane magic, it expands the nature techniques on hand to clients of arcane magic, together with bards, sorcerers, wizards, assassins, warlocks, and wu jen. Herein you’ll locate never-before-seen status periods, spells and invocations, magic goods, alchemical goods, background feats, and reserve feats (a new form of feat that promises specified talents to people who stay charged with magical power). substitute type positive aspects supply different personality classes–from the barbarian to the rogue–a little style of what it’s wish to be an arcanist with out sacrificing their center identities.

For use with those Dungeons & Dragons® center books
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™

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Extra resources for Complete Mage: A Player's Guide to All Things Arcane (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)

Sample text

You can attempt to counterspell a number of times per day equal to 1 + your Cha modifier. A character with 5 or more ranks in Knowledge (arcana) gets a +2 bonus on counterspelling attempts when using this ability. DIVINE MAGICIAN Deities influence the world through the divine spells they grant their worshipers. Some clerics, however, choose to explore magical powers beyond those commonly provided by the gods. By giving up some of their divine power, these clerics gain access to spells normally beyond their abilities.

Vampiric touch Combat Casting: Casting spells is also a great choice—it in the middle of melee combat hurts your foe while helpinevitably provokes attacks of ing you. opportunity. This feat helps to 4th—Trollform (Player's ensure that your spells won't be Handbook II): Why bother spoiled by an errant attack. with a sword when you can Craft Magic Arms and Arrend with a pair of horrific mor. As a warrior focused on claws? The swift action castaugmenting your own combat ing time means you can get potential, you take advantage of right to the fight.

Prerequisite: Ability to cast 3rd-level spells. Benefit: As long as you have a water spell of 3rd level or higher available to cast, you can breathe normally in both air and water. This supernatural quality requires no activation. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting water spells. BATTLECASTER DEFENSE [TACTICAL] You have mastered techniques for taking full advantage of spells in melee while remaining unharmed. Prerequisites: Combat Casting, base attack bonus +1, caster level 1st.

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