Fallen Suns ( Rogue Trader Adventure - WarpStorm Part 3) by Owen Barnes, Tim Huckelbery, Tim Cox, Jason Marker

By Owen Barnes, Tim Huckelbery, Tim Cox, Jason Marker

A strong strength has woke up from its shut eye someplace deep in the Hecaton Rifts, and if left unchecked it is going to spell sure doom for the denizens of within sight sectors. As this historic evil threatens to wreck either the Koronos Expanse and the Calixis zone, are you able to and your fellow Explorers research the reality of its mysterious origins?

Fallen Suns is the 3rd and ultimate instalment within the Warpstorm Trilogy for Rogue dealer! A misplaced Eldar Craftworld has began a dismal voyage of loss of life and catastrophe, and simply the Rogue investors of the Koronus Expanse stand within the manner of its rampage. trip right into a perilous realm of insanity and historic hate; from Footfall to the Serpenta??s Cradle and past, you need to make universal reason with allies previous and new in the event that they are to outlive. The destiny of the Koronus Expanse hangs within the balance!

Fallen Suns might be performed as a standalone experience, or as a part of the gripping sequence of adventures that started with the occasions of The Frozen Reaches and persevered via castle of Skulls.

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Additional resources for Fallen Suns ( Rogue Trader Adventure - WarpStorm Part 3)

Example text

If the Explorers choose to “slingshot” around Furibundus, this option gives them a good chance to reach their destination well in advance of the Craftworld. Leaving the Ecliptic As Craftworld Lu’Nasad is approaching the system from outside the ecliptic, the Explorers might also choose to follow this path to plot their own intercept course. The crucial caveat to this would be that their trip must follow a different arc than the one the Chaos fleet is blockading. The Whisper of Anaris is a faster vessel than anything in the Chaos fleet.

Of course, Explorers who have a pathological distrust of the Eldar may be extremely reluctant to follow these xenos. In this instance, the offer is genuine and their safest approach. However, persuading the Explorers of this fact may not be possible. If the Explorers are not familiar with the notion of travelling the webway outside of a vessel, Anaris or another Eldar offers a brief explanation (see The Webway sidebar). Otherwise, the Eldar explain that a gateway to the webway is maintained within the Whisper.

The people behind these messages are frantic and desperate. Some have already fled from Footfall aboard vessels that are not only incapable of Warp travel, but also poorly equipped for an extended time in the void. Some of the refugees might die of suffocation or starvation once their craft’s fuel runs out, long before they could hope to reach another system. For these victims, their means of escape merely substitutes a slow death for a quick one. Tens of thousands of these frantic humans have boarded the derelicts, intrasystem craft, and shuttles.

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