Holy Superheroes!: Exploring the Sacred in Comics, Graphic by Greg Garrett

By Greg Garrett

Spider-Man. Batman. The X-Men. the wonderful 4. comedian books and the characters they've got spawned became twenty-first-century mythology. Greg Garrett is helping us see the profound intensity that may be present in the sleek, fast paced, and sometimes violent international of comics, picture novels, and the flicks they inspire.Holy Superheroes!provides vast discussions of a few of our such a lot cherished comedian heroes and concludes with an appendix of twenty-five comics and picture novels for dialogue of spirituality and comics.

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Additional resources for Holy Superheroes!: Exploring the Sacred in Comics, Graphic Novels, and Film (Revised and Expanded Edition)

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Surveys of the direct market suggested that readers were still attracted to superheroes, but with a tone of realism; with many enemies from organized crime networks, Daredevil lent itself to realistic superhero drama (Wright 2003, 262; Sabin 1996, 160). The success of The Saga of the Swamp Thing and Daredevil gave Moore and Miller celebrity status among American readers, and DC gave both creators the opportunity to try longer, complete stories. They responded with narratives that would define the parameters of the graphic novel.

For the purposes of this article the graphic novel (also known as a “prestige format” single issue) 14 DC VERTIGO AND THE REDEFINITION OF COMICS is defined as a “permanent” comic: it is often longer than the usual singleissue comic (with 20 to 24 story pages) and consists of new material printed on higher-quality paper. Trade paperbacks use the graphic novel form to collect and reprint single stories (either reprinting entire mini-series, or typically runs between four and twelve issues from longer, ongoing series).

ElfQuest demonstrated that the graphic novel format was viable for a nonsuperhero genre series and that the bookstore was a potential sales point for graphic novels. Bone, written and drawn by Jeff Smith, was published by Smith’s own imprint, Cartoon Books, in 1991. An epic fantasy with a heavy dose of humor, Bone was published bimonthly, and Cartoon Books began collecting Bone into the graphic novel format in 1993. Smith’s ability to move between humor and drama caught readers’ attention: the first Bone collection, Out from Boneville, sold 50,000 copies in 18 months.

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