Lords of Gossamer & Shadow (Amber Diceless Role-Playing by Jason Durall

By Jason Durall

Your Player's offerings and motion are way more random than cube!

Our global is yet considered one of untold many, a flux of likelihood stuck within the fight among shape and cacophony. continuously, those forces are at battle, shaping the limitless worlds. The immortal, self-appointed sovereigns of conflict movement among planes of fact with impunity: they're creators, shapers, and destroyers of worlds.

In Lords of Gossamer & Shadow, you're stuck up during this large clash. own specified and idiosyncratic magical artifacts, command legions drawn from the myriad of otherworlds, and wield outstanding powers that modify the very substance of truth. no matter if born into it or researching it later, your personality has inherited a legacy of unbelievable power... and with it nice danger!

Lords of Gossamer & Shadow is an unique sourcebook and role-playing video game utilizing Erick Wujcik’s Diceless Role-Playing process (used in Amber Diceless Role-Playing). it is a standalone product with an unique surroundings, even though it's appropriate with Amber Diceless Role-Playing.

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Additional info for Lords of Gossamer & Shadow (Amber Diceless Role-Playing system)

Example text

In some ways it can be a state worse than simply suffering the effects of injury and hoping for recovery. Passage Through Doors. The Doors of the Grand Stair are made of a higher form of reality than the Gossamer worlds, and are incredibly resistant to the forces of the Umbra (and, for that matter, the Eidilon) within that world. Thus, Doors are glaringly obvious to any Umbra Master as examples of reality not subject to the entropy of the Umbra. Due to this, Umbra Masters are able to detect the true nature of Doors from nearby proximity, usually dependent upon the Psyche of the Umbra Master.

One-use Icons can be constructed quickly in a less-permanent fashion; quick abstract sketches or impressions that allow the Wright to contact the subject in a hurry. These impromptu Icons do not need to be as exact, and take only half the time to create as a regular Icon (essentially the same time to create as the “regular” item), but the disadvantage is twofold: they do not last beyond a single use, and they can only be used by the specific Wright. Another Wright could, when given a “used” impromptu Icon, determine who it depicted, but could not duplicate that Icon in any form.

In practical terms, the Umbra Master “sees” the presence of the Umbra manifesting in a manner appropriate to An Umbra Master can unmake reality. the type of thing being examined. A wall would show a minuscule crack or structural flaw, and a sword may show a weakness in the metal it is made of: a point at which, if struck, would shatter the blade. A computer program would show a potential security flaw or weakness that could be exploited with a virus, and a combatant might be revealed to have a not-entirely-healed wound, a bad knee, etc.

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