Shared Fantasy: Role Playing Games as Social Worlds by Gary Alan Fine

By Gary Alan Fine

This vintage learn nonetheless offers some of the most acute descriptions on hand of a regularly misunderstood way of life: that of delusion function taking part in video games like Dungeons & Dragons.

Fine's research of the intricacies of role-playing in context consists of an expert and acuteness denied to mere observers.... His inside of wisdom allows him to make positive differences within the ideas and features of those video games which are misplaced to such a lot open air analysts." - invoice Ellis, magazine of yankee Folklore "As an ethnography of myth role-playing video games and players, Fine's publication respects his topics and honors the complexity in their firm. And as an research of the overlap among that international and different extra well-known worlds, Fine's booklet either honors and clarifies the nonetheless brilliant abilities we however take quite a bit for granted.

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Additional info for Shared Fantasy: Role Playing Games as Social Worlds

Example text

Gaming brings people together. [Per­ sonal interview] One player even gave copies of the latest Chivalry & Sorcery rulebook as Christmas presents to his gaming friends. 37 Chapter One Response from Others A final feature which suggests the existence of a subculture is that outsiders recognize that fantasy gamers have similar charac­ teristics. This existence of an external response in turn influences the members of the subsociety. Since FRP gaming is not an overtly deviant activity it is not perceived as a social problem, and thus the attention focused on nettlesome groups is not given to these gamers.

A player will therefore “ go for broke,” and play without considering the long-term development of his character. If the character gets killed, no matter—the character will not be used again. A third feature of convention play is the varied background of players. Attenders start games with players from other parts of the country. Despite the rulebooks, all groups modify these rules or interpret them differently. At conventions one must negotiate differences quickly, and create a lingua franca. Players do this by sticking to the rules closely and by allowing the referee to have full authority to interpret rules according to his own style of play.

Personal interview!

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